![]() You have 10 pictures and 1 video available to unlock for each girl in one playthrough, but each girl will have a lot more than that. A lot of ways.Įach girl has a preferred stat that can boost some things and these stats are mostly used for diverse actions. You can upgrade those stats by helping people, talking, reading books, taking classes, and so on. We got the food and drink thing from HuniePop back (maybe in a healthier way), and some stats: Reliability, Self-confidence, Humor, Intelligence, Look, and Seduction. Doing some things around the town to gain stats and topics to talk about. Working as the tenant (helping people, renovating the building, cleaning.) During that day, you can do the three main parts of the game: We also have other characters that you can't date, both male and female.Įach day would be divided into six parts, and most action would take two of them. The building would have four used rooms, and others can be added by playing (by renovating rooms, helping people, and so on.) and each room would have one or two girls. You will have X days (depending on the difficulty) to do what you want here, so mostly flirting with girls. One day, your aunt tells you that she's going on a trip for her holiday and needs you to take care of things in her absence in one of her rental buildings. You are a random guy around 22/25 years old, doing some studying and having a part-time job, but nothing special. That's why I came up with an idea for a "Bigger HuniePop Sequel" (without any name for now), and here where I am now (Only Idea, not any code or drawing) These are the major three points that I haven't seen in a sequel or in another game since then, and it's something that pains me quite a lot. The SMS allowed for three things: make the player more inclined to accept the absence of a character, delaying the reward to keep him in a constant reward mindset (except during grind phases), and making the picture feel natural by putting them in a real setup. Third, how the game managed the player reward was the biggest point of the game for me. Most of them were characters I was happy to date and have sex with because they were funny, kind, or anything else (The writing was just okay, but still enjoyable). ![]() That's something the sequel missed by a lot. ![]() Second, even if they are cliché, they are quite enjoyable. First, the characters feel "real." By having them interact with each other and having some kind of moving pattern, the player is more likely to take them as "real" people. After some time, I realized whyI found Hunipop that great, and how is sequel failed It was one of the first games I truly played, and I was eagerly waiting for the sequel, but I was extremely disappointed with it. The more I play, the more I see some good games, bad games, and games that are just frustrating.Īnd one of the games that marked me the most was HuniePop. I have been a long-time reader and player of erotic media, having read almost every new Hentai release, played several eroge games, and translated some hentai. TLDR: I want to make some kind of Spiritual Sequel of HuniPop, with a bigger game, fleshed out girl, and a Dynamic system PS: Sorry if my English isn't that good it's not my main language. Hello, I'm sorry to disturb you today, but I have an idea for an eroge game in mind for a long time, and I'm not sure if it is difficult to implement or if people would be interested.
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